I just published Escape Dead Earth, a strategy game, on Steam.
It will be available for purchase on the Steam marketplace in two weeks.
The last few months I've been paying off "creative debt". In practice that means going through my backlog and tying up the loose ends of creative projects.
Almost four years ago (!) my friend Cheng-Han (Naga) Chiang and I decided to build a radically simplified strategy game with the following constraint: the player can only use two mouse buttons for the entire experience.
This led to the design of Escape Dead Earth, which centers around a robot horde. The primary mouse button moves the horde in the direction of the cursor. The secondary mouse button absorbs any dead robots in the vicinity into your horde.
It's a simple, addictive, and fun loop.
An embarrassingly long time passed without publishing the final work. The game is a solid product. But it sat on my hard drive for almost 4 years.
So much time has passed that both Naga and I look back with the benefit of 4 years of growth as developers and smile at our various mistakes and shortcomings from an earlier time. Such is creative debt.
The Steam publication process was a drag. It took many hours just to fill out all the forms they need to list the product. Each step felt bureaucratic and I was often confused. It was more like doing taxes than launching a new product.
Escape Dead Earth be available in February 2020 in English, Spanish, Traditional Chinese (Mandarin), and Simplified Chinese.
Hope you enjoy it!
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